Built physics-driven engine with ECS, octrees, and AI; achieved 5× faster collision detection with mesh-level precision.
Real-time global illumination with BVH acceleration; 12× faster rendering for million-triangle scenes.
WebGL shader showcase running 60+ FPS; optimized rendering 15% faster than Shadertoy’s default player.
Custom half-edge mesh structure with subdivision & simplification; added advanced remeshing and denoising tools.
Physics-based tetrahedral mesh simulation with parallelized collision handling; runtime cut by 3×.
Unreal Engine plugin for physically accurate sound propagation using Bidirectional Path Tracing.
Sensor fusion with IMU & Optical Flow achieving 6–10 cm drift; added GPS for outdoor precision.
Teaching advanced 3D engine architecture, GPU programming, and ECS systems; built a Three.js-powered course site from scratch.
Programmed Toyota humanoid robots for live demos; generated 50+ hours of simulation data to train AI for real-world navigation.
Built course site doubling engagement; integrated Unity + Arduino to optimize drone flight paths and motor tuning.
Engineered 80+ camera sync system for high-precision 3D capture; optimized codebase for 10% faster processing.
Designed open-source droplet generator improving accessibility by 60%; added 15+ new features to lab systems.
Languages: C/C++, C#, Python, Go, Java, JavaScript,
TypeScript, HTML/CSS, x86 Assembly, SQL, GLSL/HLSL, CUDA
Frameworks: Git, OpenGL, React, Vulkan, ROS, OpenCV,
NodeJS, ThreeJS, Bootstrap
Other: 3D Design, PCB Design, Sales, Product Development,
Photoshop, Figma, Illustrator
I'm Arman, a Software Engineer interested in Graphics, Game Development, and Robotics.
I recently obtained a B.S. in Computer Science from Brown University.
If you'd like to chat, feel free to send me an email.